It has been a while, but I bring about a new gaming experience, albeit an incomplete one--Silent Hill: Origins! Ah, excuse me; 0rigins.
By the by, I managed to play the first three minutes of FF3... before my friend's PS2 suffered an untimely stroke. And then again. :P
In any case, I'm so far pleasantly surprised by Origins. Despite the game being a port from the PSP, the graphics seemed to have enhanced, at least as far as details go. The environments look splendid, both normal and Other World, but the character models pale in comparison to those of SH3 and SH4:TR, but that's understandable. Insofar as quality of voice acting, I will say that Dahlia and Travis are very good.
The game plays much like the original games. Puzzles take advantage of the ability to traverse freely between the two dimensions using mirrors, so an area that may be inaccessible in normal Silent Hill may not be in the Other World, and vice versa.
All that aside, the melee weapons are now all breakable. As tense as this may seen, all it does it add to the frustration of the combat--not only are you constantly hounded by enemies, but a melee weapon will break after barely subduing one or two adversaries. There are an abundance of them, but it doesn't help much, although Travis can actually use his fists if need be. There are some firearms to take advantage of, but ammo can be scarce and then suddenly abundant. It is possible to switch weapons in real-time, which is refreshing and perhaps inspired by SH4:TR.
My only qualms with the combat go hand-in-hand with each other--there are too few healing items and too may enemies. You can expect to be hounded frequently, and the enemies are now much more aggressive, meaning Travis can be manhandled pretty badly if caught in a narrow corridor with several. There are some interactive button sequences, though, which, depending on successful inputs, will determine whether or not Travis is injured or breaks free. I believe they're "grapples". >_>
This is most frustrating when on the streets of Silent Hill, where faster enemies make surviving very tedious. Nonetheless, the game's atmosphere is sufficient and enjoyable. I imagine it'd be downplayed on the smaller screen.
All in all, the game is solid. There isn't much plot to describe so far, and I assume I'm about three quarters of the way through, but it's limited due to being a prequel.
Anyway,
Travis is cool, but I guess that can apply to all truckers.
~@_@~
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Page Summary
October 2008
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"Where am I?"
Wow, you're alive! XD Nice to see you post again! Well, I haven't had much reason to post here much lol Although I'm waiting for some inspiration regarding some fanfiction--I feel like writing another comedy, though. They're a nice break from my original stuff, which is mostly dramatic and solemn. /nod/ A break's aways nice... That's why I'm writing mostly away from my main stuff right now. Make sure you get the rifle while you're there. I missed it, and I'm regretting it. :P Already done! I grabbed that sucker and ran like hell. Haven't used it yet, though. I'm trying to save as much as I can. You get a lot of ammo for it, which is why I feel like such an idiot. :p I'm already running low on all other ammunition. (Anonymous)
Help for downloading for free
Hi, my friends. I want to get software pack X-Rumer 5.0 Palladium for free. Any download link? |
